/***********************************************************************************************************************
*                                                                                                                      *
* SPLASH build system v0.1                                                                                             *
*                                                                                                                      *
* Copyright (c) 2013 Andrew D. Zonenberg                                                                               *
* All rights reserved.                                                                                                 *
*                                                                                                                      *
* Redistribution and use in source and binary forms, with or without modification, are permitted provided that the     *
* following conditions are met:                                                                                        *
*                                                                                                                      *
*    * Redistributions of source code must retain the above copyright notice, this list of conditions, and the         *
*      following disclaimer.                                                                                           *
*                                                                                                                      *
*    * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the       *
*      following disclaimer in the documentation and/or other materials provided with the distribution.                *
*                                                                                                                      *
*    * Neither the name of the author nor the names of any contributors may be used to endorse or promote products     *
*      derived from this software without specific prior written permission.                                           *
*                                                                                                                      *
* THIS SOFTWARE IS PROVIDED BY THE AUTHORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED   *
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL *
* THE AUTHORS BE HELD LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES        *
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR       *
* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT *
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE       *
* POSSIBILITY OF SUCH DAMAGE.                                                                                          *
*                                                                                                                      *
***********************************************************************************************************************/

#include "splash.h"

using namespace std;

/**
	@brief Generate the build binary nodes for each source directory
 */
void GenerateBuildBinaries(
	BuildGraph* graph,
	string srcdir,
	CppToolchain* toolchain,
	const CppCompileFlagList& cflags,
	const CppLinkFlagList& lflags
	)
{
	//See if we have a Splashfile
	string spath = srcdir + "/Splashfile";
	if(DoesFileExist(spath))
	{
		//Generate basename for the build binary
		string buildname = spath;
		for(size_t i=0; i<buildname.length(); i++)
		{
			if(buildname[i] == '/')
				buildname[i] = '_';
		}
		buildname = sha256(buildname);
		
		//Add graph nodes for the binary
		vector<string> sources;
		sources.push_back(spath);
		CppSharedLibraryNode* node = CppSharedLibraryNode::CreateCppSharedLibraryNode(
			graph, sources, toolchain, cflags, lflags, string("builder_") + buildname);
		node->SetHidden();
			
		DebugPrintfSilent (5, "    Generating build binaries for source directory %s (%s)\n", srcdir.c_str(), buildname.c_str());
		
		//Check child directories
		DIR* dir = opendir(srcdir.c_str());
		if(!dir)
			return;
		dirent ent;
		dirent* pent;
		while(0 == readdir_r(dir, &ent, &pent))
		{
			if(pent == NULL)
				break;
			if(ent.d_name[0] == '.')
				continue;
			
			string path = srcdir + "/" + ent.d_name;
			GenerateBuildBinaries(graph, path, toolchain, cflags, lflags);
		}
		closedir(dir);
	}
	
	return;
}
